Moves and Moveset

Move Components
Each move contains:
Name: Unique identifier for the attack or ability
Type: Water/Fire/Grass/Normal elemental classification
Base Damage: 30-70 damage range for offensive moves
Usage Limit: Maximum uses allowed per battle
Effect Type: Damage or Status modification
Type Effectiveness Chart
Attacker/Defender
Water
Fire
Grass
Normal
Water
1x
1.2x
0.8x
1x
Fire
0.8x
1x
1.2x
1x
Grass
1.2x
0.8x
1x
1x
Normal
1x
1x
1x
1x
Legend:
0.8x: Not Very Effective
1x: Normal Effectiveness
1.2x: Very Effective
Move Categories
Each monster has one move from each category:
Type-Specific Moves
Aligned with monster's elemental type
Medium to strong base damage with multiple uses
Benefit from type advantages
Normal Moves
Neutral type with consistent damage
Unaffected by type matchups
Reliable backup option
Status Moves
Affects opponent's stats (attack/defense)
No direct damage but strategic value
Useful for longer battles
Mega Moves
Powerful signature attacks limited to one use per battle
Highest base damage with game-changing potential
Damage Calculation
Damage = (Base Damage × Type Multiplier × Random Multiplier × Attack Stat) ÷ Defense StatWhere:
Base Damage: Move's inherent damage value
Type Multiplier: 0.8x / 1x / 1.2x based on type effectiveness
Random Multiplier: 1.0-1.3x for battle variety
Attack Stat: Attacker's attack value
Defense Stat: Defender's defense value
Strategy Considerations
Type Advantages: Proper matchups can increase damage by 20% and shift battle momentum.
Status Management: Strategic debuffs create comeback opportunities and extended battle control.
Mega Move Timing: Single-use limitation requires careful consideration of battle state and opponent health.
Opponent Analysis: Consider enemy type, remaining health, and defensive capabilities when selecting moves.
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