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Moves and Moveset

Move Components

Each move contains:

  • Name: Unique identifier for the attack or ability

  • Type: Water/Fire/Grass/Normal elemental classification

  • Base Damage: 30-70 damage range for offensive moves

  • Usage Limit: Maximum uses allowed per battle

  • Effect Type: Damage or Status modification

Type Effectiveness Chart

Attacker/Defender

Water

Fire

Grass

Normal

Water

1x

1.2x

0.8x

1x

Fire

0.8x

1x

1.2x

1x

Grass

1.2x

0.8x

1x

1x

Normal

1x

1x

1x

1x

Legend:

  • 0.8x: Not Very Effective

  • 1x: Normal Effectiveness

  • 1.2x: Very Effective

Move Categories

Each monster has one move from each category:

Type-Specific Moves

  • Aligned with monster's elemental type

  • Medium to strong base damage with multiple uses

  • Benefit from type advantages

Normal Moves

  • Neutral type with consistent damage

  • Unaffected by type matchups

  • Reliable backup option

Status Moves

  • Affects opponent's stats (attack/defense)

  • No direct damage but strategic value

  • Useful for longer battles

Mega Moves

  • Powerful signature attacks limited to one use per battle

  • Highest base damage with game-changing potential

Damage Calculation

Damage = (Base Damage × Type Multiplier × Random Multiplier × Attack Stat) ÷ Defense Stat

Where:

  • Base Damage: Move's inherent damage value

  • Type Multiplier: 0.8x / 1x / 1.2x based on type effectiveness

  • Random Multiplier: 1.0-1.3x for battle variety

  • Attack Stat: Attacker's attack value

  • Defense Stat: Defender's defense value

Strategy Considerations

Type Advantages: Proper matchups can increase damage by 20% and shift battle momentum.

Status Management: Strategic debuffs create comeback opportunities and extended battle control.

Mega Move Timing: Single-use limitation requires careful consideration of battle state and opponent health.

Opponent Analysis: Consider enemy type, remaining health, and defensive capabilities when selecting moves.

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